Through the betas, I've noticed an increasing emphasis on characters, and not only as fighters. Merchants, scholars, and farmers are equally important if not more so than the adventurers you can recruit. For example, recruiting a scientist gives much more of a research lead than cranking out a study as fast as possible.
Characters were always going to be important in Elemental. But now we're taking things an entirely different direction. My feeling is that this direction has a whole lot of promise.
This isn't a suggestion, but instead a discussion. Right now, the way to implement and control the growth of characters is limited. Personally, I'd like to see a lot more talk on this subject. I have a few questions for you all:
1) Are characters balanced with non-characters (i.e. cities, troops) well? Are characters too important and should we put more emphasis on cities? Or should we make the game even more character-oriented?
2) How should character advancement and growth be implemented?
3) Right now, character recruitment is rather simplistic. There has been talk of the loyalty of your offspring. Should a similar loyalty system be in place for recruited characters?
My own ideas will be posted a little later.